You all know my usual appeal.
I'll illustrate it here with groups of youth
- actively
- enthusiastically
- collaboratively
- project-minded
- involved in learning.
Good thoughtful insightful design.
Environments that more closely simulate performance context - their work place in the future.

And then, groups of youth, learners
- separated
- disconnected
- decontextualized
- test-minded
- passively submitting to education.

Not necessarily bad design, design for something other than learning - becoming "another brick in the wall," cogs in the machine of the industrial age.
Environments that simulate the workplace of the past.

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