Monday, January 23, 2017

Exercise Vis-iologist, anyone?

My obsession into VR really fuels everything I write and think about now.  No, relief here.  
The VR startup I am building was initially concerned mostly with the idea of creating a VR UI that would enable users to capitalize on that elusive state great athletes have been able to reproduce intuitively for years:  visualization.  Virtual interaction with avatars, human and computer controlled, within the HTC Vive, among other head-mounted displays, has shown me that it is, indeed, possible.  Certain VR interactions cause some serious biofeedback.  
Most people are aware of the nausea caused by prolonged exposure to this immersive interface.  I thought we could really use that to our advantage.  Rather than looking at increased heart-rate or sweating as negative externalities of the VR experience, I see a great future where, because of the  evolving efficacy of VR applications, humans will no longer need "exercise."  Rather, they may confer with VR-knowledgeable "Vis-iologists" rather than personal trainers to seek the ideal physique.  
Several brilliant examples exist that have augmented my own initial enthusiasm and intuition in the matter.  They include Stanford's Virtual Human Interaction Lab (VHIL) (Links to an external site.) and elite VR athletic training innovator STRIVR (Links to an external site.).  Stanford has shown that exercise habits can change by witnessing our more fit virtual selves (Links to an external site.), for an exhilarating example. The strides(pun intended) these to endeavors have made showing that training in the "Virtual" world can greatly impact our experience and our physical abilitieswith the "real" world is nothing short of remarkable - something right out of Total Recall (Links to an external site.) science fiction.  
By interacting with computer generated models of reality and a verisimilar avatar, humans will become more intimate and facile with their own physical form.

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