I really enjoyed this week's reading assignment for Instructional Design.
I felt that it was a prose version of the Wiki that is needed to understand in a very straightforward way, the models of ID.
So, I will translate it into week sitebites:
I felt that it was a prose version of the Wiki that is needed to understand in a very straightforward way, the models of ID.
So, I will translate it into week sitebites:
Characteristics of Instructional Design Models - Robert M. Branch & M. David Merrill
Instructional Design (ID) - system of procedures for developing Education and Training curricula in a consistent and reliable fashion
General Systems Theory (GST) - approach to accomplishing learning test since of instructional problems - based on behaviorism values associated with measurement and study of human behavior (Silvern);
Instructional Design (ID) - system of procedures for developing Education and Training curricula in a consistent and reliable fashion
General Systems Theory (GST) - approach to accomplishing learning test since of instructional problems - based on behaviorism values associated with measurement and study of human behavior (Silvern);
- Systematic - adopt rules/procedures; way to move through process
- Systemic - application of creative problem-solving methods; all components of system respond to single component w/in system as stimulated
- Responsive - accepting whatever goals established as its orientation
- Interdependence - all elements w/in system connected to every other element; all elements depend on each other to accomplish system's goals
- Redundancy - duplicate processes/procedures intended to prevent failure of the entire system
- Dynamic - adjust to changing conditions, constantly monitors environment
- Cybernetic - efficiently communicate among themselves for the purpose to steer, govern & guide; automated control systems
- Synergistic - together all elements achieve more than individual elements achieve alone; "the whole is greater than the sum of its parts"
- Creativity - special human talents/imagination & generating original ideas to permit instructional designers to expand the limitations of any system
Actual practice of ID - curvilinear flow diagram; curvilinear compositions of ovals connected by curved lines with 2-way arrows; communicate more iterations
ADDIE
- Analyze - needs assessment; identifying a performance problem in a business setting; stating a goal; writing objectives & measurable terms; classifying learning as to type; specifying learning activities; specifying media
- Design/development - preparing student/instructor materials
- Implementation - delivering instruction in setting for which it was designed
- Evaluation
- Formative - collecting data to identify needed revisions to the instruction
- Summative - collecting data to assess the overall effectiveness and worth of instruction
- Revision - making needed changes
- Student-centered - teaching & other forms of instruction or simple means to the end of learner performance; no initial assumption live teachers even needed
- Goal oriented - goals should reflect client expectations; team members need to share a common vision
- Meaningful performance - preparing learners to perform meaningful/complex behaviors; high degree of congruence between learning environment & setting in which the actual behaviors performed
- Outcomes measurable, reliably/validly - assessment technique within an observer/checklist while the learner performs selected operations
- Empirical, iterative & self-correcting - data at heart of ID process; data are friendly & provide a rational basis for decision-making & successfully project completion
- Team effort
- Subject matter expert (SME)
- Instructional designer
- Production personnel
- Clerical support
- Project manager
- Learners should be presented with a series of progressively more difficult tasks problems of the type that the learners will be expected to solve by the end of that instruction sequence
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| Dick & Carey ID model; 12. Merrill: Pebble in the Pond |

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